SMALL PACFULL3D2 3.12.2022

Small Pacfull3D2 is a version of Pacfull3D2, where the gamefield is limited to 30X18 fields instead of 64X40. This version is faster for better scrolling and playability on older computers.
The nine levels of Small Pacfull3D2 are also included in Small Pacfull3D, but they are different from those in Pacfull3D or Pacfull3D2.
Increasing the heap size of JAVA 1.1.8 isn't necessary, if you use the Small-version of Pacfull3D2 and not Pacfull3D2.

Pacfull3D2 is a two-player version of PACFULL with non-textured 3D graphics. PACFULL was written in December 1997 and ran with the Atari ST mono. Pacfull3D runs with JAVA. The same levels can be played, but the levels before don't have to be completed to play the next level. There are stones, which stop you and cost points, stones, which accelerate you and cost points and stones, which can be collected to get one point. The game is won, if you have got more points than the number defined in the level file. The game is lost, if there aren't enough points anymore to collect to win the game. You also aren't allowed to leave the gamefield. The cursor keys are used to move the player-ball. The first player uses RETURN to switch to camera moving mode.
The second player uses the keys s, y, x, and c. He switches to the camera moving mode with a.
Press ESC to quit a level.

The version in the main folder uses a deprecated JAVA API and is compatible to JAVA 1.1.8, MSJVM (JView) and JAVA 1.8. There are applet versions and versions, which don't use a deprecated JAVA API (they are compatible to JAVA 1.8), in the subfolders.